Reconstruction. The roc regains 5 hit points at the start of its turn as long as it has more than 0 hit points.
Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.
Blood Curse of the Transfusion. As a bonus action, the roc can heal an allied creature within 30 feet of it by 14 (4d6) hit points. The roc takes damage equal to the hit points regained.
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