Armor Class
30
(natural armor, shield)
Hit Points
39
(6d8 + 12)
Speed
30 ft.
STR
17
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
12
(+1)
WIS
13
(+1)
CHA
10
(+0)
Saving Throws
CON +4
Damage Vulnerabilities
Acid
Damage Immunities
Fire, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses
Passive Perception 20
Languages
Ignan
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Heated Body. A creature that touches the ancient golem or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons. When the ancient golem hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The ancient golem sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Reactions
vary slow
Description
giant stone golem with large gem sticking out of chest
Comments