Medium Humanoid, Lawful Evil
Armor Class 15 Leather Armor
Hit Points 30 (4d10 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws INT +5, WIS +3
Skills Arcana +5, History +5, Investigation +5
Senses Unknown Detect Magic Always Active , Passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells:

Cantrips (at will): light, mage hand, shocking grasp

1st Level (4 slots): zephyr Strike, magic missile, shield 

2nd Level (3 slots): hold person, misty step

Actions

Broadsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 4) bludgeoning damage.

Sever The Weave (Recharge 6). One creature within 30 of the Arcane Blade must make a DC 13 constitution saving throw, or be unable to cast spells other than cantrips until the end of the Arcane Blade's next turn.

Bonus Actions

Aura Burst (Recharge 4-6). As a bonus action, you may force a creature within 15ft of you to make a Strength saving throw, or take 4d4 (4d4)  force damage, and be pushed up to 10ft horizontally, on a success they take half damage and are not pushed.

Reactions

Azure Protection. As a reaction, when a creature within 5ft of the Arcane Blade takes damage, it may give the creature resistance to one of the damage types.

Legendary Actions

The Arcane Blade has 1 legendary action per round, it can use it to move up to 30ft, or make an attack with its broadsword.

Description

The Arcane Blade is a mage who is tasked with finding and defeating other mages, trained to be able to suppress and detect magic, they are well equipped to do thier job.

Previous Versions

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9/19/2022 7:47:35 PM
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Monster Tags: NPC

spongemanhere

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