Special Trait Name. Grapple - Contested Strength Test; can grapple creatures small to large in size.
Chalicotheres cannot attack while grappling without releasing the grapple first.
Action Melee Attack. Melee Claw Attack: +7 to hit, reach 5 ft., one target. Hit: # (2d6 + 5) [slashing] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
[This is a fantasy take on the Chalicotheres, and is not meant to be exact representation of the real animal]
Chalicotheres are also commonly referred to as 'Apehorses.' The Apehorses are a bit slower than horses due to walking on their knuckles, preventing their claws from being dulled.
These gentle creatures are a little larger than horses, with physical features of a giant ape and a horse combined. They are herbivores, using their long forearms to pull low branches down to feed on the leaves of trees. They also use their claws as defensive weapons. Apehorses can be trained to use their claws offensively on command by the rider.
Hardier than a horse, and more dextrous, some adventurers prefer the Chalicotheres survivability over the speed of a horse. The apehorse can survive on any natural vegetation, with a natural resistance to poisonous plants, including mushrooms.
Specialty saddles are required due to the awkward mounting position. Chalicotheres are wary of predatory animals, though they are more likely to stand their ground than flee.
Similar to horses, Chalicotheres come in any number of color patterns.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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