Medium Undead, Neutral Evil
Armor Class 8
Hit Points 30 (4d8 + 12)
Speed 15 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the bloated zombie is destroyed, it explodes in a burst of acid and guts. Each creature within 10 feet of it must make a DC 10 Dexterity saving throw, taking 6 (1d8+2) acid damage on a failed save, or half as much damage on a successful one.

Fiery Death. A bloated zombie is vulnerable to fire. If they die as a result of fire damage, however, their Explosive Death ability deals (2d8) fire damage (or half on a successful save) instead of the normal amount.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage plus 2 (1d4) acid damage.

Spew Bile (recharge 6): The zombie spews bile in 15-foot line. Each creature in that line must make a DC 13 Constitution saving throw, taking 4 (1d6 + 1) acid damage on a failed save, or half as much damage on a successful one.

Description

Distended stomach has caused the zombie's skeleton to protrude in awkward and unusual ways. A putrid mixture of gasses hiss out of festering wounds along the torso with each labored movement.

The bloated zombie is vulnerable to fire due to the build up of gases inside and if killed with fire will engulf the surrounding area in a ball of putrescent conflagration.

[Zombie design based on EleKTriik's Bloated Zombie and Justin Alexander's Corpsedamp Zombie - toned back for Level 1 adventurers].

Habitat: Urban

LimberJoe

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