Amphibious. The toad can breathe air and water.
Standing Leap. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Candy Corruption. When in candy it does +3 damage.
Bite. Melee Weapon Attack: This attack can be aimed at one target a a time. When this attack happens, a 2d6 is rolled for if it hits. If a 5 or higher is rolled, a 1d20 is rolled for damage.
Swallow. If Bite is used on a smaller enemy or player, then it will be swallowed. If swallowed a constitution check is made, with 15 or higher being a success. If failed, 3d4 are thrown per turn the constitution check is failed. When a check successful check is made, the creature will be petrified for 1 turn.
Trap. When surprised, this toad will attack with an automatic swallow. Then gaining +10 speed and jump height, for 3 turns.
Bash. When used, a 2d4 is rolled for damage. If countered in any way, the damage is sent to the team member with the highest health.
Description
This toad is beast of pure candy. As this beast's skin is gummy, with soda inside juices, and a fruit rolled tongue.
Lair and Lair Actions
Candy Crystal Cave. A cave of soda drops, and crystal candy rocks. The stone is still stone, But at the darkest spot, of the deep place, you find The Candy Creation. If found asleep, the trap action is to be played.
Previous Versions
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9/20/2022 1:40:02 AM
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Coming Soon
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