Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Black Sludge. When the beholder is reduced to 30 hit points or fewer, or if it feels defeated, it can trigger a self-destruct ritual that reduces it to a pool of black sludge. This sludge can’t be transformed and doesn’t count as a corpse for effects such as a resurrection or speak with dead spell.
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, chill touch, thaumaturgy
1st level (4 slots): dissonant whispers, inflict wounds, shield of faith
2nd level (3 slots): hold person, darkness
The Cold Dark (Recharge 6). As an action, the cult fanatic targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Constitution saving throw or take 16 (3d10) cold damage and be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Blessings of the Tenebrous Creed [DDAL-DRW-EP-03]
Apply the following adjustments to the cult fanatic stat block:
Black Sludge. When the beholder is reduced to 30 hit points or fewer, or if it feels defeated, it can trigger a self-destruct ritual that reduces it to a pool of black sludge. This sludge can’t be transformed and doesn’t count as a corpse for effects such as a resurrection or speak with dead spell.
Spells (Cantrips). Replace sacred flame with chill touch.
Spells (1st Level). Replace command with dissonant whispers.
Spells (2nd Level). Replace spiritual weapon with darkness.
Previous Versions
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6/8/2022 3:12:50 AM
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9/14/2022 4:30:15 AM
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9/14/2022 4:33:33 AM
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9/14/2022 4:35:51 AM
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9/14/2022 4:45:41 AM
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9/20/2022 1:43:20 AM
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