Lightning Charged. Whenever this creature would take Lightning damage, they take no damage and can make an attack against a creature within its range.
Multi-Attack. This creature can make 4 attacks as part of the attack action.
Punch. Melee Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 4 (1d12 + 10) [Magical Bludgeoning] damage.
Howitzer Barrage (Costs 5 Actions). You can make an additional action this turn.
Shock Wave (Costs 3 Actions). Creatures within 60ft of you must make a dexterity save (DC 18), on fail take 4d12 thunder damage and fall prone. They take no damage and do not fall prone if they succeed the dexterity save.
Description
An ancient golem built to guard a tomb, this creature has been designed to obliterate anyone unfortunate enough to attempt to claim the tomb’s treasure.
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