Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 (Studded Leather)
Hit Points 90 (20d8)
Speed 30 ft.
STR
9 (-1)
DEX
19 (+4)
CON
11 (+0)
INT
16 (+3)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws INT +8, WIS +9
Skills Arcana +8, History +8, Sleight of Hand +9, Stealth +9
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Elvish, Goblin, Sylvan
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Nilbogism. Any creature that attempts to damage the nilbog must first succeed on a DC 15 Charisma saving throw or be charmed until the end of the creature’s next turn. A creature charmed in this way must use its action praising the nilbog.

The nilbog can’t regain hit points, including through magical healing, except through its Reversal of Fortune reaction.

Nimble Escape. The nilbog can take the Disengage or Hide action as a bonus action on each of its turns.

Magic Items. Ring of Evasion and Ioun Stone

Innate Spellcasting. The nilbog’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no material components:

At will: Tasha’s hideous laughter

1/day: confusion Boardung can expend a spell slot of 4rd level or higher to use it again.

Cantrips (at will): Mage Hand, Minor Illusion, Prestidigitation, Vicious Mockery

1st level (4 Slots):Charm Person, Mage Armor, Shield

2nd level (3 Slots):Blur, Hold Person, Invisibility, Suggestion

3rd level (3 Slots): Counterspell, Fast Friends, Fear, Hypnotic Pattern,  Incite Greed

4th level (3 Slots): Charm Monster, Hallucinatory Terrain, Greater Invisibility 

5th level (3 Slots): Dominate Person, Mislead, Modify Memory
 
6th level (2 Slots): Mass Suggestion, Scatter

7th level (2 Slots): Power Word Pain 

8th level (1 Slot): Feeblemind 

9th level (1 Slot): Weird 

 

Actions

Fool’s Scepter. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (4d6 + 6) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 14 (4d6 + 6) piercing damage.

Reactions

Reversal of Fortune. In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 4d8 hit points.

Legendary Actions

Boardung can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Nilbog regains spent legendary actions at the start of its turn.

Teleport. Boardung casts Teleport

Sow Discord. Boardung casts crown of madness or dissonant whispers

Charm. Boardung casts Charm Monster

Description

When Maglubiyet conquered the goblin gods, he intended to leave only Khurgorbaeyag alive as a harsh overseer who would keep the goblins under heel. But the goblins’ pantheon included a trickster deity who was determined to get the last laugh. Although its essence was shattered by Maglubiyet, this trickster god survives in splintered form as a possessing spirit that arises when goblinoids form a host, causing disorder in the ranks unless it is appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their other deities. They call the possessing spirit, and the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the fear that a nilbog sows among the ranks of the bugbears and hobgoblins in the host.

Goblins’ Revenge. When goblinoids form a host, there is a chance that a goblin will become possessed by a nilbog, particularly if the goblin has been mistreated by its betters. This possession turns the goblin into a wisecracking, impish creature fearless of reprisal. It gives the goblin strange powers that drive others to do the opposite of what they desire. Attacking a goblin possessed by a nilbog is foolhardy, and killing the creature just prompts the spirit to possess another goblin. The only way to keep a nilbog from wreaking havoc is to treat it well and give it respect and praise.

No Joking Matter. The possible presence of a nilbog in a host has given rise to a practice among goblinoids that each host include at least one goblin jester. This jester is allowed to go anywhere and do whatever it pleases. The position of jester is a much sought-after one among the goblins, because even if the jester is obviously not a nilbog, hobgoblins and bugbears indulge its manic behavior.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2020 1:53:07 PM
16
0
1.2
Coming Soon
3/1/2021 5:37:30 AM
48
1
1.3
Coming Soon
9/20/2022 5:06:58 AM
81
9
1.5
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestHillMountainUnderdark

Howard_moon

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