Enter the description for how bonus actions work for your monster here.
Sacrifice: If a player / creature gets into 5 feet of it, they automatically step on it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Barking spiders are no normal spiders. Not only do they come in groups of thousands of upon thousands but when they are stepped on, they release a toxic smell and a loud sort of barking sound. If stepped on, a creature takes 2D6 acid damage and any creature within 120ft of the spider who just got stepped on knows where it happend.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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