No Fear- Passive Trait (is always on). Wolves automatically pass all Wisdom, Int and Charisma saving throws and are not affected by any type of fear spells or enchantments.
Wolven Senses- Passive Trait (is always on). Have advantage on all perception checks requiring sight or smell and have +2 modifier to initiative rolls.
Pack Tactics- The Abon wolf, if within 10 feet of another Abon wolf, receives 1d4 extra on the attack roll and has advantage on dexterity saving throws. Is multiplied by x2 depending on how many wolves it is close to.
Bite- Melee Unarmed Attack: +2 to hit, 1 target. Hit: 6 (2d4 + 2) bludgeoning damage.
Description
Picture the wolves from Chernobyl. Massive and blood-thirsty and these wolves are afraid of nothing, absolutely nothing. Driven to a mad bloodlust by a sorcerer, they will attack anything in sight, other than other Abon Wolves.
It also has overpowered senses on purpose.
Extra details can be added by DM if wanted.
This feels very lazily written. No offense, just it needs more in certain fields and a lot less in the other fields. I'l probably add more since you said I could but there are a few things that I would take off.