Candlelight. The Blackened Skeleton flickers with dim light in a 10 foot radius.
Smolder. A creature grappling or grappled by a Blackened Skeleton takes 1d4 fire damage at the start of its turn per Blackened Skeleton that is grappling/grappled-by it.
Extinguishable. If a Blackened Skeleton is ever completely submerged in water or buried in sand, dirt, or another material sufficient to completely smother its fire, it loses half its hit points and becomes a Skeleton.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 2 (1d4) fire damage.
Description
The least of the true burning dead, Blackened Skeletons are humanoid skeletons charred by fire and reanimated while still alight. The fire in their cracked bones never goes out.
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