Medium Undead, Unaligned
Armor Class 14 Natural Armor
Hit Points 15 (2d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Skills Stealth +0
Damage Resistances Radiant
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 40 ft., Passive Perception 10
Languages Understands Primordial but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Candlelight. The Blackened Skeleton flickers with dim light in a 10 foot radius.

Smolder.  A creature grappling or grappled by a Blackened Skeleton takes 1d4 fire damage at the start of its turn per Blackened Skeleton that is grappling/grappled-by it.

Extinguishable. If a Blackened Skeleton is ever completely submerged in water or buried in sand, dirt, or another material sufficient to completely smother its fire, it loses half its hit points and becomes a Skeleton.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 2 (1d4) fire damage.

Description

The least of the true burning dead, Blackened Skeletons are humanoid skeletons charred by fire and reanimated while still alight.  The fire in their cracked bones never goes out.

ThePowersMattBe

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