Tiny Aberration (Shapechanger), Unaligned
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 15 ft., Fly 40 ft., Swim 60 ft.
STR
5 (-3)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
8 (-1)
Skills Perception +5, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Deep Speech, Telepathy 120ft
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The blessing can use its action to polymorph into a beast form that resembles a large bat (10 ft., fly 60 ft.), or a large squid (5 ft., swim 60 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance. The blessing has advantage on saving throws against spells and other magical effects.

Actions

Tentacle (Not available in bat Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. (1d8 + 3) bludgeoning damage.

Mind Blast (Recarge 5-6). As an action the blessing can target up to 3 creatures within 15 ft that the blessing can see, the targets must make an intelligence saving throw DC 12 or take 2d6 psychic damage or half damage on a successful save. On a failed save the target is also frightened of the blessing until the end of the blessings next turn.

Monster Tags: Shapechangerabberation

Cardz

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