Large Giant, Any Evil Alignment
Armor Class 12 (natural armor)
Hit Points 56 (6d10 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)
Skills Intimidation +2, Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Turns to Stone. If the troll is to be subject to direct sun-light or The Sunbeam spell, the troll immediately drops to 0-hp and is turned into a large rock on the ground it stood.

Regeneration. The troll regains 2 hit points at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate and isn't in direct sun-light.

Actions

Multiattack. The troll makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

Fearsome grey-skinned giants, trolls eat anything they can catch and devour. Only fire and sunlight can arrest the regenerative properties of a troll’s flesh.

Habitat: ArcticForestHillMountainSwampUnderdark

Profetionalretarde

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