Medium Humanoid (Any Race), Chaotic Evil
Armor Class 10
Hit Points 27 (9d8)
Speed 30 ft.
STR
11 (+0)
DEX
7 (-2)
CON
17 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws INT +0, WIS +2
Skills Arcana +6, History +6
Damage Immunities Necrotic, Poison
Senses Passive Perception 11
Languages Any four languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

this mage was a adventurer who was killed by the cultists minions and turned into a zombie they where spared from loosing all there spells so they where able to keep some of them.

Monster Tags: NPC

Habitat: Urban

dyingscroll912

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