Medium Humanoid (Any Race), Lawful Evil
Armor Class 14 (leather armor)
Hit Points 35 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The devotee has advantage on saving throws against being charmed or frightened.

Spellcasting. The devotee is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). The devotee has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy, toll the dead

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (4 slots): hold person, spiritual weapon, blindness/deafness

3rd level (3 slots): dispel magic, spirit guardians

4th level (1 slot): banishment

Actions

Multiattack. The devotee makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.

Description

Devotees are fanatics that have ascended to a higher rank in their respective cult or religious order. 

Monster Tags: NPC

Habitat: Urban

Rvocals

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