Freezing Skin. Whenever the Berg Devil is hit with a non magical melee weapon attack, the weapon gains a -1 to it's attack rolls, this effect is cumulative and if the reduction reaches -5, the weapon shatters in ice.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes three attacks: one with its Rime Blast and two with its claws. Alternatively, it can use Rime Blast twice.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 2 (1d4) cold damage.
Rime Blast. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) cold damage. If the target is a creature, they must make a DC 15 constitution saving throw or have their speed be reduced by 10 feet and take 3 (1d4 + 1) cold damage at the end of it's turn for one minute, the creature can repeat the saving throw at the start of its next turn, ending the effects on a success.
Description
Populating both Levistus' and Mephistopheles' layer of hell, Berg Devils are cruel creatures that appear as blue humanoids with ice patches all over their skin. Deadly in combat, they often set up ambushes in their frosty realms as they freeze their enemy to death. Serving as lesser devils, Berg Devils tend to messengers, spies, and assassins that hunt never endlessly for promotion.
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