Armor Class
16
Light Armor
Hit Points
26
(5d8)
Speed
30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
11
(+0)
INT
12
(+1)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
DEX +5, WIS +4
Skills
Perception +4, Stealth +5, Survival +4
Senses
Passive Perception 14
Languages
Any two languages common to the area
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sniper. The rifleman does not incur disadvantage when attacking at long range.
Precise Shots. Once per turn, the rifleman can deal an extra 5 (1d8) damage to a target it hits with an attack made with a ranged weapon.
Actions
Multiattack. The rifleman makes one rifle attack or one tachi attack and one tanto attack.
Tachi. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 1) slashing damage.
Tanto. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) slashing damage.
Elloran Bolt Driver (Military). RangedWeapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 13 (2d8 + 3) piercing damage.
Comments