Medium Or Small Humanoid, Any Alignment
Armor Class 16 Light Armor
Hit Points 26 (5d8)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +5, WIS +4
Skills Perception +4, Stealth +5, Survival +4
Senses Passive Perception 14
Languages Any two languages common to the area
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sniper. The rifleman does not incur disadvantage when attacking at long range.

Precise Shots. Once per turn, the rifleman can deal an extra 5 (1d8) damage to a target it hits with an attack made with a ranged weapon.

Actions

Multiattack. The rifleman makes one rifle attack or one tachi attack and one tanto attack.

Tachi. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 1) slashing damage. 

Tanto. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) slashing damage. 

Elloran Bolt Driver (Military). RangedWeapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 13 (2d8 + 3) piercing damage.

Quinin

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