Medium Humanoid, Any Alignment
Armor Class 18 Heavy Armor
Hit Points 78 (12d10 + 12)
Speed 35 ft.
STR
14 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +4, DEX +5, WIS +4
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Any two languages common to the area
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Elite has advantage on Saving Throws against Spells and other magical Effects.

Brave. The Elite has advantage on saving throws against being frightened.

Art of War. The elite can use dexterity in place of strength for all weapon attacks made with Ash Guard weapons.  Additionally, the elite has proficiency with calligraphers supplies.

Actions

Multiattack. The Elite makes two attacks.  If it has its wakizashi drawn, it can also make a wakizashi attack.

Nagamaki. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 3) slashing damage. 

Katana. Melee Weapon Attack: +5 to hit, reach5# ft., 1 target. Hit: 8 (1d8 + 3) slashing damage. 

Wakizashi. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) slashing damage. 

Tanto. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) slashing damage. 

Elloran Revolving Pistol. Ranged Weapon Attack: +5 to hit, range 30/120 ft., 1 target. Hit: 13 (2d6 + 3) piercing damage.

Reactions

Parry. The Elite adds 2 to its AC against one melee attack that would hit it.  To do so, it must see the attacker and be wielding a melee weapon.

Quinin

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