Magic Resistance. The Elite has advantage on Saving Throws against Spells and other magical Effects.
Brave. The Elite has advantage on saving throws against being frightened.
Art of War. The elite can use dexterity in place of strength for all weapon attacks made with Ash Guard weapons. Additionally, the elite has proficiency with calligraphers supplies.
Multiattack. The Elite makes two attacks. If it has its wakizashi drawn, it can also make a wakizashi attack.
Nagamaki. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 3) slashing damage.
Katana. Melee Weapon Attack: +5 to hit, reach5# ft., 1 target. Hit: 8 (1d8 + 3) slashing damage.
Wakizashi. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) slashing damage.
Tanto. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) slashing damage.
Elloran Revolving Pistol. Ranged Weapon Attack: +5 to hit, range 30/120 ft., 1 target. Hit: 13 (2d6 + 3) piercing damage.
Parry. The Elite adds 2 to its AC against one melee attack that would hit it. To do so, it must see the attacker and be wielding a melee weapon.
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