Scuffed Flight. The monster can fly for 15 feet
Hybrid: This monster has advantage with interactions with 2 creature types.
Scuffed Flyby. This creature cannot be hit by or make opportunity attacks
Superior Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (3d4 + 5) [Piercing] damage.
Feather Bullet. Ranged Weapon Attack: +2 to hit, range 20/60 ft., 3 target. Hit: 4 (1d4 + 2) [Slashing] damage.
Protect. The monster can get in the way of an attack aimed at another creature. The monster takes 1d4 damage regardless of damage otherwise.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Birboons are very chaotic and naughty creatures. To tame one is impressive, but extremely difficult.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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