Large Beast, Unaligned
Armor Class 18 (Plate armor barding)
Hit Points 51 (6d10 + 18)
Speed 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +5
Senses Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Howdah. The allosaurus carries a compact fort on its back. Up to two Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the allosaurus, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the allosaurus dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the allosaurus.

Pounce. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Description

The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.

This allosaurus has been trained to carry a wooden fort on it’s back. The fort is big enough to serve as a fighting platform for up to two small humanoids. Armored War Allosaurus are most often seen bearing kobolds equipped with bows and spears into battle, but they could just as easily transport goblins, gnomes, or other humanoids of similar size.

Monster Tags: DinosaurKobold

Habitat: Grassland

Charlesaurus

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