Druidic Spellcasting. The Chan'ger's spellcasting ability is Wisdom (spell save DC 13). The Chan'ger can cast the following spells, requiring no material components:
At will: Earth Tremor, Thunder Wave
Beastial Vissage.This Hill Giant has partially taken on the persona and appearance of a Hills dwelling animal, (to the DM's discretion.)
Spell Attack
Multi-attack. The giant makes two Melee attacks.
Claws. Melee Attack: +w8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Wild Shift. As a bonus action, the Chan'ger can assume a more bestial appearance. This transformation lasts for 1 minute, until the creature Dies. When the creature shifts, it gains +20 temporary hit points, and does an additional +10 Dmg per successful melee attack. Once it shifts, the Chan'ger can not do so again until the next day.
Description
Lost beneath the beating Sun, a Hill Giant might find themselves looking down to avoid the harsh Glare. Tried and thirsty, on the verge of Hungry, a transformation begins with the sudden realization of their place in this world. A Chan'ger is born; a druidic Hill Giant drawing strength from the earth they trod.
Now serving a higher purpose, the Chan'ger shifts through the land using its new Druidic powers to torment and obliterate those who would trespass upon its territory. In this pursuit Chan'gers are known to associate with Biggins, in order to better carry out their purpose.
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