Gargantuan Giant (Druid, Hill Giant), Chaotic Evil
Armor Class 15 (hide)
Hit Points 85 (9d12 + 40)
Speed 60 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4, WIS +4
Skills Nature +2, Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision, Passive Perception 15
Languages Druidic, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Druidic Spellcasting. The  Chan'ger's spellcasting ability is Wisdom (spell save DC 13). The Chan'ger can cast the following spells, requiring no material components:
At will: Earth Tremor, Thunder Wave

Beastial Vissage.This Hill Giant has partially taken on the persona and appearance of a Hills dwelling animal, (to the DM's discretion.)

Actions

Spell Attack

Multi-attack. The giant makes two Melee attacks.

Claws. Melee Attack: +w8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Bonus Actions

Wild Shift. As a bonus action, the Chan'ger can assume a more bestial appearance. This transformation lasts for 1 minute, until the creature Dies. When the creature shifts, it gains +20 temporary hit points, and does an additional +10 Dmg per successful melee attack. Once it shifts, the Chan'ger can not do so again until the next day.

Description

Lost beneath the beating Sun, a Hill Giant might find themselves looking down to avoid the harsh Glare. Tried and thirsty, on the verge of Hungry, a transformation begins with the sudden realization of their place in this world. A Chan'ger is born; a druidic Hill Giant drawing strength from the earth they trod.

Now serving a higher purpose, the Chan'ger shifts through the land using its new Druidic powers to torment and obliterate those who would trespass upon its territory. In this pursuit Chan'gers are known to associate with Biggins, in order to better carry out their purpose.

Habitat: Hill

Orion633

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