Savant's Charisma. The Biggin is typically followed by a hord of lesser Hill Giants.
Hungering Violence. When the Creature scores a critical hit with a attack or reduce a creature to 0 hit points with one, it can make one melee weapon attack as a bonus action. Channeling its Gluttony into bloodlust.
Multi-attack. The Biggin makes 3 Attacks
GreatSword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d10 + 7) Slashing damage.
Javelin. Ranged Weapon Attack: +10 to hit, range 20/240 ft., one target. Hit: 21 (3d8 + 5) Peircing damage.
Careful rapid Consumption. If the Biggins has a substantial amount of food( a cow or humanoid) it may attempt to consume it; upon succeeding a DC 12 CON saving throw, the Hill giant regains 15 (3d6 + 2) health or suffers the stun condition until the start of its next turn. It can do this up to 3 times per day.
Biggins Rally. Allied Creature's within 30ft of the Biggin can immediately use their reaction to make one Melee weapon attack on a valid target, but must be able to hear the command and see the target.
Description
A great Stone Sword Swings overhead, rallying a herd of Hill Giants to battle. A Biggin is a Hill Giant that has gathered a mighty clan around themselves, growing more powerful in the pursuit; using its raw strength and charisma to bully lesser Hill Giants into submission, in pursuit of its gluttonous heart desires. Embodying all the savage traits of their people.
Biggins are capable of leading assaults' against fortified cities, destroying walls with barrages of stones launched from affair. Although still far from intelligent by humanoid standards, the Biggin can speak in full common and is capable of barebones diplomacy and reasoning.
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