Shapechanger. The coure can use its action to assume the form of an incorporeal ball of light, or revert back into its true form. While in this form the coure is immune to damage from all non-magical sources. The coure can phase through solid objects and can create a light source up to 30 ft, but cannot turn invisible. Its statistics are the same in each form. Any Equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Angellic Insight. The coure knows when it is told a lie by any creature.
Magic Resistance. The coure has advantage on saving throws against spells and other magical effects.
Variant: Familiar: The coure can enter into a contract to serve another creature as a familiar, forming a Telepathic Bond with its willing Master. While the two are bonded, the Master can sense what the coure senses as long as they are within 1 mile of each other. While the coure is within 10 feet of its Master, the Master shares the coure’s Magic Resistance trait. If its Master feels too stifling for the coure’s creative ways, the coure can end its service as a familiar, ending the Telepathic Bond.
Sleeping Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 (1d2) piercing damage, and the target must make a DC 10 Constitution saving throw, falling unconscious for 1 minute, until it takes damage, or until another creature spends an action waking it on a failed save.
Invisibility. The coure magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the coure wears or carries is invisible with it.
Comments