Huge Beast, Neutral
Armor Class 15 Natural armor
Hit Points 128 (8d8)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Judgement of the Feather: Ammit will do this when he hits half health. Using the feather, he will weigh the souls of every creature in a 50ft radius, forcing them to make a charisma saving throw, DC 14. On a failure, Ammit will gain the effects of Hunter's Mark against any failing creature, until he is killed.

Actions

Ammit can make two attacks, but only one can be a bite, so 2 claws or a claw and a bite

Bite: Melee attack: +4 to hit, reach 5 ft., 1 target. Hit 2d6 + 2 piercing damage. Players attacked with a bite must make a Dex saving throw, DC 13. On a fail, the player will become trapped in Ammits jaw, where there is a small, 10 ft. radius island surrounded by 10 ft. of water. In the water is 1d3 crocodiles.

Claw: Melee attack: +4 to hit, reach of 5 ft., 1 target. Hit: 1d8+3 slashing damage.

 

Description

A giant monster with the head of a crocodile, the upper body of a lion, and the lower body of a hippopotamus 

jesusbacknbetter

Comments

Posts Quoted:
Reply
Clear All Quotes