Armor Class
15
(studded leather)
Hit Points
20
(12d8 + 24)
Speed
30 ft.
STR
11
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
13
(+1)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
DEX +5, INT +3
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances
Poison
Senses
Passive Perception 13
Languages
Common Thieves' cant plus any two languages
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Sneak Attack. Once per turn, the assassin deals an extra 4 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Actions
Multiattack. The assassin makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Description
Part of the Primordial Apprentices, they are expendable grunts that will kill for their deity.
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