Armor Class
10
Hit Points
27
(5d8 + 5)
Speed
15 ft.
STR
5
(-3)
DEX
10
(+0)
CON
12
(+1)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +6
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sneaky tactics. The creeper has advantage on stealth checks against creatures it can see.
Actions
Explode. The creeper hisses for a few seconds and then explodes killing the creeper and each creature in a 10ft radius must make a dexterity saving throw or take 28(8d6) thunder damage, a creature has disadvantage on this roll if it did not know of the presence of the creeper. This attack can not be used to make an opportunity attack.
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