Fire Form. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10); fire damage.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Innate Spellcasting. The blaze’s spellcasting ability is wisdom (spell save DC 10 +2 to hit). It can innately cast the following spell, requiring no material components:
At will: scorching ray
Multiattack. The elemental makes one touch attack, or uses spellcasting.
Touch. Melee Weapon Attack: +6; to hit, reach 5 ft., one target. Hit: 10(2d6 + 3); fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire or after 1d4+2 rounds, the target takes 5 (1d10); fire damage at the start of each of its turns.
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