Large Elemental, Neutral
Armor Class 13
Hit Points 30 (5d10 + 3)
Speed 20 ft.
STR
10 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +3
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fire Form. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10); fire damage.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Innate Spellcasting. The blaze’s spellcasting ability is wisdom (spell save DC 10 +2 to hit). It can innately cast the following spell, requiring no material components:

At will: scorching ray

Actions

Multiattack. The elemental makes one touch attack, or uses spellcasting.

Touch. Melee Weapon Attack: +6; to hit, reach 5 ft., one target. Hit: 10(2d6 + 3); fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire or after 1d4+2 rounds, the target takes 5 (1d10); fire damage at the start of each of its turns.

TommyCat

Comments

Posts Quoted:
Reply
Clear All Quotes