Armor Class
12
Hit Points
16
(3d8 + 3)
Speed
40 ft.
STR
13
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
8
(-1)
Senses
Darkvision 30 ft., Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Spit. Ranged Weapon Attack: +5 to hit, reach 40 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target also must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn.
Bite. Melee Weapon Attack: +4 to hit, reach 2 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
A mutated red alpaca, capable of carrying a person.
Comments