Large Construct, Neutral
Armor Class 19 Tech
Hit Points 632 (9d20)
Speed 50 ft., This isn't actually flight it's his tendrils carrying him around , Walk 20 ft.
STR
17 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
30 (+10)
WIS
30 (+10)
CHA
14 (+2)
Saving Throws INT +17
Damage Resistances All
Damage Immunities Psychic
Senses Passive Perception 40
Languages --
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

 Brainiac automatically succeeds all intelligence based rolls 

Actions

Tentacle thwap - melee attack reach of 50 feet plus  7d4 bludgeoning can target 3 creatures in one attack 

Tentacle grab - the target makes a dex save DC 23 on a success on a failure that are raised into the air by one of brainiacs tentacles and affected by the restrained status while held and in the air brainiac can do one of the following things 

 

Throw the target is thrown 80 feet and takes 24 bludgeoning damage 

Tear the target makes a constitution saving throw DC 19 and take 100 damage on a fail and 50 on a success 

Probe brainiac can probe the creatures brain gaining all of its knowledge until the point of probing this deals 10 psychic damage the first time it's used every time the creature gets probed the damage doubles 

Brainiac can also choose to leave them restrained until on the targets turn they succeed a DC 17 strength save with every failure the DC raises by 2 and the target takes 5 damage the first time the damage doubling every constriction this does not carry over to the second time the creature is restrained 

5 creatures can be tentacle grabbed at once however brainiac can only use his grab action on one while nothing happens to the others 

 

 

Psychic dominion unlimited range The first time this ability is used the target takes 10 psychic damage and brainiac begins the process of taking over a creatures mind 

 

Phase 1 the target has disadvantage on wisdom and intelligence checks and saves 

Phase 2 14 psychic damage and Brainiac can freely use the spell command on the target with a 100% chance of success 

 

Phase 3 Brainiac can use an action to make the target 40 psychic damage 

 

Phase 4 brainiac can use a turn to take complete control of a character for their next two turns 

 

Psychic crush  if psychic dominion gets to what would be phase 10 Brainiac can use an action to insta kill the target 

 

Psychic scream plus 12 to hit 4d6 plus 8 psychic damage 

 

 

 

 

Reactions

Disarm as a reaction brainiac can roll tentacle thwap against the  players attack roll if brainiac rolls higher the weapon goes flying across the room 

Legendary Actions

Brainiac can use 4 legendary actions a day 

Override Brainiac hacks any technology within 10 feet of him 

Psychic dominion

Tentacle grab

 

 

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Tendrils  tentacle grab but the DC is 30 this can only affect one creature at a time 

Summon Brain Bots Brainiac summons 3 Brain Bots but since I haven't homebrewd those and I'm probably not going to it's derro savants 

Grognackthedestroyeratterney

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