Medium Aberration, Neutral
Armor Class 11 Rags
Hit Points 84 (14d8 + 14)
Speed 20 ft.
STR
11 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws CON +5, INT +7, WIS +6, CHA +6
Skills Arcana +7, Deception +6, Insight +6, Persuasion +6
Senses Darkvision 120ft, Passive Perception 16
Languages Common Broken, Deep Speech, Telepathy 120ft, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. Paulee has advantage on saving throws against spells and other magical effects.

Cloak of Displacement. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move

Actions

Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC: 15) and must succeed on a DC: 15 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by Paulee. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

Mind Blast - Recharge 5. Paulee magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC: 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2022 1:20:44 AM
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1
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Coming Soon
RandomRhino

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