Angelic Weapons. The ashura's weapon attacks are magical. When the ashura hits with any weapon, the weapon deals an extra 3d6 radiant damage (included in the attack).
Relentless (Recharges after a Short or Long Rest). If the ashura takes 30 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Multiattack. The ashura makes three attacks: two with its scimitars and one with its longbow.
Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 5) slashing damage plus 11 (3d6) radiant damage.
Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., 1 target. Hit: 16 (2d10 + 5) piercing damage plus 11 (3d6) radiant damage.
Fireball (Recharge 5-6). The ashura throws a fireball to a point it can see within 60 feet of it. Every creature in a 20-foot radius must succeed on a DC 17 Dexterity saving throw. On a failed save, the creature takes 28 (8d6) fire damage. On a successful save, the creature takes half as much damage.
The ashura can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ashura regains spent legendary actions at the start of its turn.
Frightful Presence (Costs 3 Actions). A creature of the ashura’s choice within 120 feet of it and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the ashura’s Frightful Presence for the next 24 hours.
Longbow Attack (Costs 2 Actions). The ashura makes a longbow attack.
Scimitar Attack. The ashura makes a scimitar attack.
Description
Appearance: Ashura are fearsome demon gods with multiple faces and arms. They are roughly human-like in appearance, though their size, strength, and numerous appendages distinguish them from mere mortals.
Behavior: Ashura are warriors above all else, and live for battle. They love combat, war, and destroying things. They have enormous egos; ashura always desire to be better than others, have no patience for those weaker than they are, and prefer to solve any problem with violence.
There are many different kinds of ashura. Some are considered to be gods and others demons. Ashura are strong, powerful, and magical. In many ways they are far superior to humans. They experience more pleasure than those in the human realm, and live much longer. However, they are controlled by such intense passions—wrath, pride, violence, and greed—that despite their pleasure-filled existence they are constantly fighting and never at peace.
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