Medium Or Small Humanoid, Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws CON +4, INT +5, WIS +3
Skills Acrobatics +5, Arcana +5, Athletics +4, Survival +3
Senses Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The deck hand makes two Scimitar or Arcane Bolt attacks.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) force damage.

Arcane Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) force damage.

Spellcasting (Psionics). The deck hand casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: light, mendingidentify

1/day each: dispel magic, vortex warpwall of sand

Bonus Actions

ArcTech Jump Pack (Recharge 4-6). The deck hand gains a flying speed of 60 feet and doesn't provoke opportunity attacks until the end of its turn.

Darfer

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