Armor Class
13
(16 with mage armor)
Hit Points
58
(9d8 + 18)
Speed
30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
16
(+3)
WIS
13
(+1)
CHA
13
(+1)
Saving Throws
CON +4, INT +5, WIS +3
Skills
Acrobatics +5, Arcana +5, Athletics +4, Survival +3
Senses
Passive Perception 13
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. The deck hand makes two Scimitar or Arcane Bolt attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) force damage.
Arcane Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) force damage.
Spellcasting (Psionics). The deck hand casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: light, mending, identify
1/day each: dispel magic, vortex warp, wall of sand
Bonus Actions
ArcTech Jump Pack (Recharge 4-6). The deck hand gains a flying speed of 60 feet and doesn't provoke opportunity attacks until the end of its turn.
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