Spellcasting. The warder is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, mending, prestidigitation
1st level (4 slots): absorb elements, detect magic, disguise self, identify, magic missile, shield
2nd level (3 slots): arcane lock, blur, borrowed knowledge, earthbind
Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) force damage.
Arcane Disruption. when the warder can see a creature cast a spell within 30 feet of itself, it can expend a 2nd level spell slot to make an intelligence check. This check is made at disadvantage if the spell being cast is of 3rd level or higher. If the check is equal to or greater than the level of the spell being cast, then the creature's spell fails and has no effect, and the creature must make a DC 10 Concentration check. On a failure, the spell slot used to cast the spell is expended, on a success the spell still fails but the slot is not expended.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/22/2022 5:11:57 PM
|
1
|
0
|
--
|
Coming Soon
|
Comments