Medium Humanoid, Any Alignment
Armor Class 13 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws INT +5, WIS +2
Skills Arcana +7, History +5, Investigation +5
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The warder is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): fire bolt, mending, prestidigitation

1st level (4 slots): absorb elements, detect magic, disguise self, identify, magic missile, shield

2nd level (3 slots): arcane lock, blur, borrowed knowledge, earthbind

Actions

Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) force damage.

 

Reactions

Arcane Disruption. when the warder can see a creature cast a spell within 30 feet of itself, it can expend a 2nd level spell slot to make an intelligence check. This check is made at disadvantage if the spell being cast is of 3rd level or higher. If the check is equal to or greater than the level of the spell being cast, then the creature's spell fails and has no effect, and the creature must make a DC 10 Concentration check. On a failure, the spell slot used to cast the spell is expended, on a success the spell still fails but the slot is not expended.

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2022 5:11:57 PM
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Habitat: Urban

JackOfHats

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