Armor Class
22
Hit Points
150
(20d10 + 100)
Speed
30 ft., Fly 5 ft.
STR
22
(+6)
DEX
10
(+0)
CON
18
(+4)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +8, DEX +2
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses
Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Bonus Actions
Rift. The M.E.C.H.A. can teleport up to 30 feet to an unoccupied space that you can see. This can be used 3 times per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/23/2022 1:01:54 AM
|
5
|
1
|
--
|
Coming Soon
|
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