Keen Smell: The Aurochs-Lion has advantage on Wisdom (perception) checks that rely on smell.
Pounce: If the Aurochs-Lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Aurochs-Lion can make one bite attack against it as a bonus action.
Running Leap: With a 10-foot running start, the Aurochs-Lion can long jump up to 25 feet.
Charge: If the Aurochs-Lion moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 9(2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting:
The Aurochs-Lion's innate spellcasting ability is Charisma (spell save DC 13). The Aurochs-Lion can innately cast the following spells, threw its blue pearl, requiring no components:
At will: druidcraft, Aid, Speak with Animals, Bless, Thaumaturgy
1/day each: Maximilans Earthen Grasp, Healing "Roar", Inflict Wounds, Spiritual Weapon.
Gore: Melee Weapon Attack: +7, Reach 5ft., one target. Hit: 14(2d8+5) piercing damage
Bite: Melee Weapon Attack: +5, Reach 5ft., one target. Hit: 7(1d8+3) piercing damage
Claw: Melee Weapon Attack: +5, Reach 5ft., one target. Hit: 6(1d6+3) slashing damage
Description
This mystical creature lives, mostly, in the faewild. Some breach into the material realm, and once a mortal makes a connection with one, it is forever.
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