Magic Absorption: Any spell cast on the Boingabob will heal it.
Magic Immunity: Magic has no effect on Boingabob
Bite. 1d4 Piercing, Magic Drain: Magic items or characters who are bitten by a Boingabob must make a Con Save DC 12. A failed save means the Boingabog eats the enchantment of the item or it will eat a spellcaster's spell slot.
"Bonk": 1d4+1 Bludgeoning
Enter the description for how bonus actions work for your monster here.
Magic Seeking: When a spell is cast on a Boingabob, it gets an attack on whoever cast the spell on it.
Magic Reflection: 50%, Boingabob can redirect a spell cast upon it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Small spherical creatures looking like dodgeballs with eyes and teeth. They are always looking for magic to feast upon.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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