Large Construct, Unaligned
Armor Class 18
Hit Points 95 (10d10 + 40)
Speed 40 ft., Climb 20 ft., Burrow 20 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws STR +7, CON +7
Damage Immunities Lightning, Poison, Psychic
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The dune crawler has advantage on saving throws against spells and other magical effects.

Unusual Nature. The dune crawler doesn't require air, food, drink, or sleep.

Lightning Absorption. Whenever the dune crawler is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The dune crawler makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a creature, it is grappled by the dune crawler (escape DC 15). Until this grapple ends, the target is restrained, and the dune crawler can't bite another target.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) bludgeoning damage.

Reactions

ArcTec Reactive Armored Carapace (Recharge 6). When the dune crawler takes damage, the ArcTech Reactive Armored Carapace of the construct hums and whirs with restorative and protective magic. The dune crawler gains resistance to the triggering damage. After the remaining damage is taken, the dune crawler gains 10 temporary hit points by converting a portion of the kinetic, elemental, or arcane damage that it was dealt.

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2022 5:44:24 PM
6
0
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Coming Soon
Darfer

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