Medium Or Small Humanoid, Any Alignment
Armor Class 15 (18 with mage armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +9, INT +7
Skills Acrobatics +9, Arcana +7, Deception +7, Perception +5, Stealth +9
Senses Passive Perception 15
Languages Common, Thieves' Cant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Evasion. If the infiltrator is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the infiltrator instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. The infiltrator makes three ArcBlade attacks. It can replace one attack with a use of Spellcasting.

ArcBlade. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60, one target. Hit: 7 (1d4 + 5) piercing damage plus 27 (6d8) force damage. Hit or Miss: The ArcBlade magically returns to the infiltrator's hand immediately after a ranged attack.

Spellcasting. The infiltrator casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: arcane eyedisguise selfmage armorminor illusionprestidigitation

2/day each: mirror imagemislead, misty step, nondetectionsanctuaryseemingsending

Reactions

ArcTech Displacement (Recharge 6). When the infiltrator takes damage, it gains resistance to the triggering damage and teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2022 6:00:28 PM
5
0
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Coming Soon

Habitat: CoastalDesert

Darfer

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