Evasion. If the infiltrator is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the infiltrator instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Multiattack. The infiltrator makes three ArcBlade attacks. It can replace one attack with a use of Spellcasting.
ArcBlade. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60, one target. Hit: 7 (1d4 + 5) piercing damage plus 27 (6d8) force damage. Hit or Miss: The ArcBlade magically returns to the infiltrator's hand immediately after a ranged attack.
Spellcasting. The infiltrator casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: arcane eye, disguise self, mage armor, minor illusion, prestidigitation
2/day each: mirror image, mislead, misty step, nondetection, sanctuary, seeming, sending
ArcTech Displacement (Recharge 6). When the infiltrator takes damage, it gains resistance to the triggering damage and teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/23/2022 6:00:28 PM
|
5
|
0
|
--
|
Coming Soon
|
Comments