Medium Or Small Humanoid, Any Alignment
Armor Class 14 (17 with mage armor)
Hit Points 130 (20d8 + 40)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +8, CON +6, INT +7
Skills Arcana +7, Athletics +6, Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Thieves' Cant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The ship master makes three Scimitar or Arcane Bolt attacks, or it makes one of those attacks and uses Spellcasting.

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 18 (4d8) force damage.

Arcane Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 27 (6d8) force damage.

Spellcasting. The ship master casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: lightmendingprestidigitation

3/day each: daylighterupting earthmage armor

1/day each: freedom of movementstoneskinthunder step

Bonus Actions

ArcTech Jump Pack (Recharge 4-6). The ship master gains a flying speed of 60 feet and doesn't provoke opportunity attacks until the end of its turn.

Reactions

Parry. The ship master adds 3 to its AC against one melee attack that would hit it. To do so, the ship master must see the attack and be wielding a melee weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2022 6:15:21 PM
2
0
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Coming Soon
9/23/2022 6:25:25 PM
3
0
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Coming Soon

Habitat: CoastalDesert

Darfer

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