Multiattack. The ship master makes three Scimitar or Arcane Bolt attacks, or it makes one of those attacks and uses Spellcasting.
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 18 (4d8) force damage.
Arcane Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 27 (6d8) force damage.
Spellcasting. The ship master casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: light, mending, prestidigitation
3/day each: daylight, erupting earth, mage armor
1/day each: freedom of movement, stoneskin, thunder step
ArcTech Jump Pack (Recharge 4-6). The ship master gains a flying speed of 60 feet and doesn't provoke opportunity attacks until the end of its turn.
Parry. The ship master adds 3 to its AC against one melee attack that would hit it. To do so, the ship master must see the attack and be wielding a melee weapon.
Previous Versions
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9/22/2022 6:15:21 PM
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9/23/2022 6:25:25 PM
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3
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Coming Soon
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