Armor Class
12
Natural armor
Hit Points
41
(8d4 + 2)
Speed
STR
14
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
STR +4, DEX +4, CON +4
Damage Resistances
Bludgeoning, Fire, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Poisoned, Prone, Restrained
Senses
Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Reabsorb. If any water wyrd is within 20' of another that is killed, the surviving ones can reabsorb the residual liquid into themselves, regaining 3d4 hit points.
Melee Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 3 (1d4) cold damage.
Ranged Attack. Ranged Weapon Attack: +8 to hit, range 20/60 ft., 1 target. Hit: 2 (1d3) cold damage.
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