Medium Elemental, Neutral Evil
Armor Class 12 Natural armor
Hit Points 41 (8d4 + 2)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +4, DEX +4, CON +4
Damage Resistances Bludgeoning, Fire, Piercing, Slashing
Condition Immunities Charmed, Frightened, Poisoned, Prone, Restrained
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Reabsorb. If any water wyrd is within 20' of another that is killed, the surviving ones can reabsorb the residual liquid into themselves, regaining 3d4 hit points.

Melee Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 3 (1d4) cold damage.

Ranged Attack. Ranged Weapon Attack: +8 to hit, range 20/60 ft., 1 target. Hit: 2 (1d3) cold damage.

Olde_Kidd

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