Chilling Death. A creature within 10 feet of the crying death takes 3 (1d6) cold damage and takes 2 (1d4) necrotic damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.
Body of Shadows. The crying death can move through other creatures and objects. Creatures that end their turn inside of crying death takes 4 (1d8) necrotic damage.
Detect Life. The banshee can magically sense the presence of creatures up to 1 mile away that aren’t undead or constructs. It knows the general direction they’re in but not their exact locations.
Multiattack. The crying death makes five Tendril attacks. Up to two of these attacks can be replaced by Deaths Kiss—one replacement per tendril grappling a creature.
Tendril. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) cold damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the crying death can’t use the same tendril on another target. The crying death has 13 tendrils.
Deaths Kiss. One creature grappled by a tendril of the crying death must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) necrotic damage, and the crying death regains half as many hit points.
Deceptive Cry. The Crying Death releases a painful cry, provided that it isn’t in sunlight. This cry has no effect on constructs and undead. All other creatures within 500 feet of her that can hear her must make a DC 13 Charisma saving throw. On a failure, a creature is charmed and will use its movement to move closer to it. Limited to one charmed creature at a time.
Deathly Pull (3/Day). Melee Weapon Attack: +6 to hit, reach 30 ft., and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained and considered inside it. The crying death can’t use the same two tendrils on another target. The crying death has 13 tendrils.
Lair and Lair Actions
Pull to the Grave (2/Day). Melee Weapon Attack: +10 to hit, reach 30 ft., the target takes 12 (3d8) cold damage and takes 9 (3d6) necrotic damage and the target is grappled (escape DC 17) if it is a Large or smaller creature. Until this grapple ends, the target is [condition]restrained[/condition ]and considered inside it. The crying death can’t use the same two tendrils on another target. The crying death has 13 tendrils.
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