Bonded Mount. The knight is magically bound to a wyvern with an innate swimming speed trained to serve as its mount. While mounted on this wyvern, the knight gains the wyvern’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new wyvern to serve as its bonded mount, a process requiring a month.
Sneak Attack. The knight deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the knight that isn’t incapacitated and the knight doesn’t have disadvantage on the attack roll.
Multiattack. The knight makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Lightning Jolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 8 (1d10 + 3) lightning damage.
Lightning Breath (1/Day). The dragonborn exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 6 (2d6) lightning damage on a failed save, or half as much damage on a successful one.
Uncanny Dodge. When an attacker the knight can see hits it with an attack, the knight can halve the damage against it.
Description
Bronze dragonborn cavaliers who ride sea wyverns.
Comments