Tiny Monstrosity, Unaligned
Armor Class 13 Natural armor
Hit Points 2 (1d4)
Speed 5 ft., Walk 5 ft.
STR
1 (-5)
DEX
16 (+3)
CON
10 (+0)
INT
2 (-4)
WIS
4 (-3)
CHA
1 (-5)
Damage Vulnerabilities Necrotic
Damage Resistances Radiant
Senses Blindsight 30ft, but blind beyond this radius, Passive Perception 7
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The Celestileech can breathe air and water.

Regeneration. The Celestileech regains 6 hit points at the start of its turn. If the Celestileech takes acid, fire, or necrotic damage, this trait doesn't function until the start of its next turn. The Celestileech dies only if it starts its turn with 0 hit points and doesn't regenerate.

 

Actions

Piercing bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d4 [piercing] damage and 1d4 [radiant] damage, but the target gains advantage on wisdom saving throws until they next make an attack or cast a damaging spell.

 

Description

Occasionally, an angel will be injured, and holy blood shall spill from their wound. When a mortal leech drinks of this sacred fluid they usually explode from the radiant power, but when they survive, they are transformed, growing feathers and gaining regenerative capabilites, becoming a Celestileech. Encountering a Celestileech, or multiple, is a sure sign of a recent angelic presence in the area, as Celestileechs, though they have a longer lifespan than their normal kin, expire quickly, .

Habitat: CoastalSwampUnderwaterUrban

TriFlowerNewt

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