Small Undead
Armor Class 14
Hit Points 40 (5d8)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
7 (-2)
Skills Stealth +4
Senses Tremorsense, Passive Perception 17
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Vacuum:  (Recharge 5-6): A creature within 10 feet of the Boog must make a Str Save DC 18.  A failed save, means a victim is pulled towards the Boog.

Actions

Bite:  1D10+3 Piercing, 1d8 Necrotic A creature bitten by a Boog must roll a Str Save DC 18,  A failed save, means the creature is devoured suffering from the Restrained condition.  Drain:  At the top of each round, the creature inside of Boog suffers 1d8 points of Necrotic Damage and 1d8 Piercing damage until it can escape.  It can attempt an escape every round by rolling a Str Save DC 18.

Claw:  1d6 Slashing

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Boog is a strange looking creature with a tiny body and a head that can be inflated to three times the size of its body.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RoyLeetheStarrFish

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