Huge Dragon, Chaotic Neutral
Armor Class 21 (natural armor)
Hit Points 167 (15d12 + 76)
Speed 40 ft., Fly 80 ft., Burrow 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
16 (+3)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws DEX +7, CON +10, WIS +6, CHA +9
Skills Perception +11, Stealth +7
Damage Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft., Tremorsense 30 ft., Passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Statue camouflage. The dragon can become still, becoming indistinguishable from a statue without a thorough inspection.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (2d4) acid damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 14 (4d4 + 6) bludgeoning damage. The dragon does an additional 1d4 damage on a 19-20 and scores a critical hit.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Blinding Breath (Recharge 5–6). The dragon exhales a thick mist in a 40­-foot sphere within 5 feet of itself. Each creature in that sphere must make a DC 19 Constitution saving throw, or be Blinded for the next minute.

Reactions

Harden Scales. The dragon hardens it's Scales against incoming attacks, raising it's AC by 5 until the end of it's next turn.

Attack Deflection. The dragon gives an attack against a an ally within 5 feet of itself disadvantage.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Dashing Strike. The dragon moves up to 40 feet to a creature and makes a tail attack.

Debilitating Roar (Costs 2 Actions). The dragon bellows out a magically loud roar. Each creature within 15 feet of the dragon must succeed on a DC 19 Constitution saving throw or take 9 (3d6) acid damage and have it's speed reduced by half until the end of its next turn.

Habitat: Swamp

leviticusomega

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