Huge Monstrosity, Unaligned
Armor Class 15 Natural
Hit Points 127 (12d10 + 17)
Speed 15 ft., Walk 35 ft.
STR
23 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
3 (-4)
WIS
15 (+2)
CHA
8 (-1)
Senses Passive Perception 11
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multi-attack: The Alpha Ankehg can make two claw attacks per turn.

Mandibles: +8 to hit, reach 10 ft., 1 target. Hit: 10 (3d8 + 5) [piercing] damage. 

Poison Spray: DC 15 dexterity saving throw, 50 ft. cone, (6d6) [acid] damage or half on a failed throw.

Claws: +8 to hit, reach 10 ft., 1 target. Hit: 10 (3d8 + 5) [Slashing] damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Alpha Ankehgs are huge monstrosities and biggest rival Thri-Kreen colonies. It is native to The Denku Desert. Sometimes sandships are attacked by these powerful creatures. They are powerful enough to easily kill and feast on a hill giant.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Chambo000

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