Huge Giant (Storm Giant), Chaotic Good
Armor Class 18 (studded leather)
Hit Points 230 (20d12 + 100)
Speed 50 ft., swim 50 ft.
STR
29 (+9)
DEX
22 (+6)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +14, CON +10, WIS +9, CHA +9
Skills Athletics +14, Perception +9, Stealth +11, Survival +9
Damage Resistances Cold
Damage Immunities Lightning, Thunder
Senses Passive Perception 19
Languages Common, Draconic, Giant
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The giant can breathe air and water.

Dragon Hunter. The giant has advantage on Wisdom (Survival) checks to track dragons, as well as on Intelligence checks to recall information about them.

Evasion. When the giant is subjected to an effect, such as a black dragon’s acid breath or a fireball spell, that allows it to make a Dexterity saving throw to take only half damage, the giant instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Feral Senses. When the giant attacks a creature it can’t see, the giant's inability to see it doesn’t impose disadvantage on the giant's attack rolls against it. The giant is also aware of the location of any invisible creature within 30 feet of it, provided that the creature isn’t hidden from it and the giant isn't blinded or deafened.

 

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

Spellcasting. The giant is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The giant has the following ranger spells prepared:

 

1st level (4 slots): absorb elements, cure wounds, hunter's mark

2nd level (3 slots): pass without trace, spike growth

3rd level (3 slots): nondetection, protection from energy

4th level (3 slots): freedom of movement, stoneskin

5th level (2 slots): wrath of nature

 

 

 

Actions

Multiattack. The giant makes two javelin attacks.

Javelin. Melee or Ranged Weapon Attack: +14 to hit, range 60/240, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage plus 10 (3d6) lightning damage.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Thundering Strike (Recharge 5–6). The giant hurls a javelin at a point it can see within 100 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) thunder damage on a failed save, or half as much damage on a successful one. Any creature of Large size or smaller that fails the saving throw is knocked back 10 feet, takes an additional 3 (1d6) bludgeoning damage, is deafened for 1 round, and is knocked prone.

Description

In the days of fallen Ostoria, giants were the undisputed masters of all they surveyed. Lesser creatures either fled in fear, groveled in obeisance, or were crushed mercilessly. Even most larger and more powerful creatures usually came to terms with giantkind, or trod warily to insure they escaped the giants' wrath. But even at the height of Ostoria's power, there were still some powerful creatures which remained either willfully defiant (as was the case for many of the dragons), or lacked the intellect to be anything more than uncontrollable brute forces of nature. In either case, such threats needed to be put down, and the storm giant stalkers were the ones tasked to do so. Even though Ostoria fell millennia ago, the storm giant stalkers continue this duty to this day, seeking out and destroying any who would endanger giantkind.

Devotees of Hiatea

Storm giant stalkers are an order dedicated to Hiatea, the giant goddess of the hunt (and as a result of her example, many stalkers are female, although it is by no means required and not thought dishonorable in any way for males to join the order). She is famed in giant legend for taking down the most fearsome of creatures, and her worshipers tirelessly endeavor to follow her example. They are never happier than when they are out under an open sky, tracking some dangerous and powerful beast, and then battling it to the death. Although some giants think this dedication to fighting foes that are threatening even to giants is dangerous and foolhardy, all of them honor the stalkers for keeping all giants safe from such threats.

Wielders of Thunder and Lightning

Storm giant stalkers are sometimes lightly mocked over the fact that they conduct their hunts with mere javelins instead of heavier and stronger weapons. The stalkers reply that javelins are versatile weapons, useful in both ranged and melee combat, and are light and easy to carry while tracking their foes over long distances in rough terrain. Moreover, Hiatea blesses these weapons, allowing the stalkers to imbue them with their innate electrical power, sacrificing their normal lightning bolt attacks and instead transferring that power directly to their javelins. Not only does this result in the weapons themselves doing considerable lightning damage when wielded in melee or thrown at a ranged target (although this power fades almost immediately once out of the stalkers' hands), but the stalkers can alternatively use them to cause massive and damaging thundering strikes, allowing them to bring down and deafen large numbers of foes in one single stroke.

 

Habitat: CoastalUnderwater

trinschler

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