Armor Class
16
Natural armor
Hit Points
52
(8d8 + 16)
Speed
40 ft.
STR
16
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
5
(-3)
Saving Throws
STR +5, WIS +2
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Abyssal
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. The skeleton makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Reactions
Parry. The skeleton adds 2 to its AC against one melee attack that would hit it. To do so, the skeleton must see the attacker and be wielding a melee weapon.
Description
A skeleton with vines and moss interweaving between bones and into the skull
These magically enchanted vines give the skeletons unnatural strength and intelligence
Comments