Medium Undead, Unaligned
Armor Class 16 Natural armor
Hit Points 52 (8d8 + 16)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
5 (-3)
Saving Throws STR +5, WIS +2
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The skeleton makes two melee attacks. 
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. 
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. 

Reactions

Parry. The skeleton adds 2 to its AC against one melee attack that would hit it. To do so, the skeleton must see the attacker and be wielding a melee weapon.

 

Description

A skeleton with vines and moss interweaving between bones and into the skull

These magically enchanted vines give the skeletons unnatural strength and intelligence 

Habitat: Urban

Countdesalmado

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