Medium Humanoid, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 40 (3d8 + 10)
Speed 25 ft., Walk 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws DEX +2
Skills Acrobatics +4, Athletics +4, Medicine +4
Damage Resistances Cold
Senses Passive Perception 17
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the Ariok moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) Bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Mountain Master. Ariok get Advantage on Acrobatics and Athletics checks when on mountainous terrain.

 

Actions

 Spear: 1d6 piercing

Club. 1d4 bludgeoning

Spellcasting. The Ariok Shaman is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): Entangle, longstrider speak with animals, thunderwave

2nd level (3 slots): spider climb, spike growth

Description

Arioks ram folk who are masters of the who are fiercely territorial.  The shamans are the advisors of the Ariok.

Previous Versions

Name Date Modified Views Adds Version Actions
9/26/2022 4:32:45 AM
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9/26/2022 7:42:47 AM
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9/27/2022 7:51:10 AM
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Habitat: Mountain

RoyLeetheStarrFish

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